Ask anyone who owned a PS3 in 2009 what changed their mind about superhero games, and there’s a decent chance they’ll say the same three words: Arkham Asylum. Before it, “Batman game” was a punchline. After it, Rocksteady had essentially invented the modern combat system that half the industry still copies. Batman Arkham is the action-adventure franchise built around that idea, developed primarily by Rocksteady Studios and published by Warner Bros. Interactive Entertainment since its 2009 debut. It’s sold well over 40 million copies across the series and set the template — freeflow combat, predator stealth, detective vision — that superhero games are still chasing. This guide walks through Batman Arkham games in order, from the original asylum breakout all the way to the newest VR entry, with release dates, platforms, and what actually makes each one worth your time.
Overview of the Batman Arkham Franchise
The pitch was simple and, at the time, kind of insane: what if Batman felt like Batman? Rocksteady answered that with freeflow combat (chain together counters and strikes against a dozen enemies without breaking stride) and predator sections where you pick off armed goons from the shadows, one paranoid inmate at a time. Both systems debuted in Arkham Asylum on a heavily modified Unreal Engine 3 and barely changed in their bones for a decade, because why fix what everyone else started copying. What separates Arkham from its genre peers — your Spider-Mans, your Injustices — is how committed it stays to Batman being a detective first and a brawler second.
Also Read: Marvel’s Spider-Man Games in Order.

Complete List of Batman Arkham Games in Order
This list follows release order, which is mostly chronological — except for a few prequels and a VR spin-off that jump backward in the timeline. If you care about story sequence over release sequence, skip down to the chronological order section below; playing release order will spoil some things Blackgate and Arkham Shadow are trying to build toward.
1. Batman: Arkham Asylum (2009)
Release Date: August 25, 2009
Platforms: PlayStation 3, Xbox 360, Windows (later ported to PS4, Xbox One, and Nintendo Switch as part of Return to Arkham/GOTY re-releases)
Engine: Unreal Engine 3
Key Features: Freeflow combat system, predator stealth, Detective Vision, Riddler trophy collectibles
Description: Joker gets himself deliberately captured and locked inside Arkham Asylum, then immediately takes it over from the inside. What made this one land wasn’t the plot — it’s the moment-to-moment feel. Rocksteady built a genuinely claustrophobic, single-location thriller (a rarity for the genre) and paired it with combat that made every takedown feel earned rather than scripted. Paul Dini’s script leans hard into classic Bat-mythology, and it works.
Reception: Metacritic 91. Critics called it the best superhero game ever made at the time, and not by a small margin — the main knock, when there was one, was that boss fights leaned repetitive compared to the exceptional core combat and stealth loop.
2. Batman: Arkham City (2011)
Release Date: October 18, 2011 (PS3, Xbox 360); November 22, 2011 (Windows)
Platforms: PlayStation 3, Xbox 360, Windows, Wii U (Armored Edition)
Engine: Unreal Engine 3
Key Features: Open-world Gotham district, playable Catwoman segments, expanded gadget wheel, freeflow combat 2.0 with more counters and combo variety
Description: Rocksteady blew the walls out — literally, since the whole game is now set in a walled-off, five-times-larger prison district carved out of Gotham. Every rogue you’d want shows up: Two-Face, Penguin, Mr. Freeze, Ra’s al Ghul. It’s still, for a lot of fans, the high-water mark of the series, mostly because the open world never feels like padding the way so many did in that era.
Reception: Metacritic 94, still the series’ peak critical score. Reviewers praised the density of content and the ambition of the scale; the rare complaint was that a handful of side activities felt like filler next to the main story’s momentum.
3. Batman: Arkham City Lockdown (2011)
Release Date: December 7, 2011 (iOS); June 26, 2013 (Android)
Platforms: iOS, Android
Engine: Unreal Engine 3
Key Features: One-on-one swipe-based combat, WayneTech upgrade currency, unlockable costumes, New Game+
Description: NetherRealm — yes, the Mortal Kombat studio — took the first crack at mobile Arkham, and it plays a lot more like Infinity Blade than anything Rocksteady built. Set a few weeks before Arkham City, it strings together one-on-one duels against escaped inmates (Two-Face, Joker, Solomon Grundy, and an iOS-exclusive Deathstroke) using swipes and parries. No open world, no stealth, no detective work — just tap-driven brawling with a currency loop bolted on. Fine as a bus-ride time-killer; nowhere close to what the console game was doing that same year.
Reception: No meaningful Metacritic consensus exists for it, but contemporaneous coverage was lukewarm — a pleasant enough diversion that leaned too hard on its in-app currency grind.
4. Batman: Arkham Origins (2013)
Release Date: October 25, 2013
Platforms: PlayStation 3, Xbox 360, Wii U, Windows
Engine: Unreal Engine 3
Key Features: Cold case crime-scene investigation, gang-war multiplayer (Splash Damage), expanded Gotham map, eight assassins hunting Batman in one night
Description: Here’s the controversial one. Rocksteady stepped away to work on Knight, handing the reins to WB Games Montreal for a prequel set on Christmas Eve, years before Asylum, with Black Mask putting a bounty on a younger, rougher Batman. Deathstroke, Firefly, and a pre-scarred Joker headline the assassin roster. It’s not a bad game — the detective work is genuinely deeper — but it plays like a very good Arkham City mod rather than a real step forward.
Reception: Metacritic 74, a noticeable drop from the Rocksteady entries. Critics liked the new investigation mechanics but flagged persistent bugs and a story that leaned on nostalgia instead of new ideas. The multiplayer mode barely made a dent and was shut down years later.
Expansions: Initiation (Bruce Wayne training story DLC), Infinite Earths challenge map pack, assorted skin packs.
5. Batman: Arkham Origins (Mobile) (2013)
Release Date: October 16, 2013 (iOS); July 25, 2014 (Android)
Platforms: iOS, Android
Engine: Unreal Engine 3
Key Features: Free-to-play 2D brawler combat, cross-platform unlocks with the console version, exclusive Batsuits (Batman Beyond, JSA Liberty Files)
Description: Also from NetherRealm, this one at least follows the console Origins story instead of inventing its own — same “Black Mask puts a bounty on Batman” premise, told through a series of 2D-plane fights against assassins and thugs. Win enough and you’ll unlock skins that carry over into the real game, a nice hook undercut by a freemium structure that really wants you paying for speed-ups. It’s a tie-in in the purest sense: built to sell the console release, not to stand on its own.
Reception: Mixed reviews, with critics consistently flagging shallow combat and an aggressive microtransaction push. It topped 5 million downloads on Google Play before being pulled from app stores entirely by the mid-2010s.

6. Batman: Arkham Origins Blackgate (2013)
Release Date: October 25, 2013 (Nintendo 3DS, PS Vita); April 1, 2014 (Deluxe Edition — PS3, Xbox 360, Wii U, Windows)
Platforms: Nintendo 3DS, PlayStation Vita, PlayStation 3, Xbox 360, Wii U, Windows
Engine: Bluepoint Engine
Key Features: 2.5D side-scrolling combat, Metroidvania-style non-linear exploration, detective vision puzzles reworked for a 2D plane
Description: A handheld companion piece set a few months after Origins, this one takes the freeflow combat and predator stealth and squeezes them into a side-scrolling Metroidvania at Gotham’s Blackgate Penitentiary. Developer Armature Studio (Metroid Prime veterans) clearly understood the assignment — this genuinely feels like Arkham, just flattened. It’s easy to dismiss as a handheld cash-in. It’s better than that reputation suggests.
Reception: No confirmed Metacritic average worth quoting here, but critical response was mixed-to-positive — praise for how faithfully the combat translated to 2D, tempered by complaints about cramped level design and occasional technical rough edges.
7. Batman: Arkham Knight (2015)
Release Date: June 23, 2015
Platforms: PlayStation 4, Xbox One, Windows
Engine: Unreal Engine 3
Key Features: Drivable Batmobile with tank combat, Dual Play character switching, fear multi-takedowns, fully open Gotham City
Description: Rocksteady’s “finale,” and it mostly delivers one — Scarecrow unites basically every villain left for one last siege on Gotham, and the reveal of who’s under the Arkham Knight’s armor lands better than it has any right to. The Batmobile is the big new toy, letting you switch between road combat and stealth-tank mode on the fly. It’s the biggest, most cinematic entry, even if the vehicle sections occasionally overstay their welcome.
Reception: Metacritic 87 (PS4) and 85 (Xbox One) — genuinely strong, with praise for scope and the payoff to a six-year story. But the PC version is the asterisk on this whole entry: it launched an unplayable, frame-rate-crashing mess, got pulled from Steam entirely within days, and didn’t return for four months. Yes, really — a AAA publisher recalled its own game.
Expansions: Season Pass content including Batgirl: A Matter of Family and the Cold, Cold Heart story DLC (Mr. Freeze), plus numerous character and Batmobile skin packs.
8. Batman: Arkham Underworld (2016)
Release Date: July 2016
Platforms: iOS, Android
Key Features: Base-building hideout management, playable villain roster (Mr. Freeze, Scarecrow, Harley Quinn, and others), real-time PvP raids, resource timers
Description: Developer Turbine — better known for Lord of the Rings Online — pivoted toward mobile with this one, and the pitch was blunt: take the Clash of Clans formula and reskin it with Arkhamverse villains. You play as Gotham’s rogues instead of Batman, building hideouts, recruiting henchmen, and raiding other players’ turf. Kevin Conroy and Steve Blum reprised their voice roles, which is more effort than most mobile spin-offs bother with. It just never found an audience.
Reception: Mild, at best — playable but unremarkable, with the free-to-play timer-gating drawing most of the criticism. Warner Bros. shut the servers down roughly a year after launch; it’s unplayable today.
9. Batman: Arkham VR (2016)
Release Date: October 11, 2016 (PlayStation 4 / PSVR); April 25, 2017 (Windows — HTC Vive, Oculus Rift)
Platforms: PlayStation 4, Windows
Engine: Unreal Engine 4
Key Features: First-person VR investigation, physical Batcave exploration, gadget interactions built for motion controls
Description: A short, first-person murder mystery that puts you inside the cowl in the most literal sense yet — you’re pulling on the suit, walking the Batcave, and using detective vision by physically looking around a crime scene. It’s less a full game than a proof-of-concept vignette, running roughly 90 minutes, but as a “what does it feel like to actually be Batman” experience, nothing else in the series comes close.
Reception: Reviews were warmer toward the tech than the content — critics were consistently impressed by the immersion but frequently dinged the short runtime and asking price for what amounts to a tech demo with a story attached.
10. Suicide Squad: Kill the Justice League (2024)
Release Date: February 2, 2024
Platforms: PlayStation 5, Xbox Series X|S, Windows
Key Features: Four-player co-op third-person shooter combat, character-specific traversal (Harley’s grapple, Boomerang’s speed, Deadshot’s flight jets, King Shark’s leap), live-service seasons and battle pass
Description: The odd one out on this list — not branded “Arkham,” but built by Rocksteady and explicitly set in the same continuity as the trilogy. Harley Quinn, Deadshot, Captain Boomerang, and King Shark are dispatched to Metropolis to kill Brainiac-controlled versions of Superman, Flash, Green Lantern, and even Batman himself. It’s also the final performance from Kevin Conroy, the franchise’s longtime Batman, who died during development. The pivot from single-player stealth-brawler to co-op live-service shooter was, to put it gently, not the sequel most fans were hoping for.
Reception: Metacritic 60 (console) / 63 (PC) — a rough landing for a Rocksteady game. Critics liked the shooting feel but hammered the repetitive missions, an anticlimactic ending, and unwanted live-service trappings. Warner Bros. publicly called it a disappointment; Rocksteady wound down seasonal support in January 2025, though an offline mode keeps it playable.
11. Batman: Arkham Shadow (2024)
Release Date: October 22, 2024
Platforms: Meta Quest 3, Meta Quest 3S
Key Features: Full first-person VR freeflow combat and stealth, hand-tracking gadget use, 7-8 hour campaign, new villain the Rat King
Description: Developer Camouflaj — not Rocksteady, and not WB Montreal — somehow pulled off the thing everyone assumed was impossible: real, full-length Arkham combat in first-person VR. Set roughly six months after Origins and before Asylum, it slots Harvey Dent, a pre-Harley Dr. Quinzel, and a pre-Scarecrow Dr. Crane into a new mystery involving a cult leader called the Rat King. It’s exclusive to Meta hardware, which caps its audience, but it’s the best the franchise has felt since Knight.
Reception: Metacritic sits around 87, with a 100% critic-recommend score on OpenCritic and a Best VR/AR Game win at The Game Awards. Praise centered on how convincingly the combat and stealth translated to VR; the main criticism was a shorter campaign (about 7-8 hours) than the mainline console entries, and the obvious accessibility ceiling of Quest exclusivity.

Batman Arkham Games in Chronological/Story Order
Release order and story order genuinely diverge here, because three entries were built as prequels or side-stories after the fact. Origins was always going to be a flashback. Blackgate and Arkham Shadow both slot into that same early-career window years after their respective home consoles/headsets existed. If you play strictly by release date, you’ll meet a scarred, established Joker in Origins before you’ve even seen him get scarred — not a dealbreaker, but it flattens a few reveals that land harder in sequence.
Story order:
- Batman: Arkham Origins (Batman, year one-ish, Black Mask’s bounty)
- Batman: Arkham Origins Blackgate (months after Origins)
- Batman: Arkham Shadow (roughly six months after Origins)
- Batman: Arkham Asylum
- Batman: Arkham City
- Batman: Arkham Knight
- Batman: Arkham VR (set after Knight, referencing its ending)
Evolution of the Batman Arkham Series
The jump from Asylum to City is the first real turning point — Rocksteady went from a single contained building to a five-times-larger open district without losing the sense of place that made Asylum claustrophobic and tense. The second turning point is less about graphics and more about ownership: Origins handed the keys to a different studio entirely, and you can feel the seams, even in a game that’s mechanically almost identical to City. Knight’s Batmobile and Unreal Engine 3 pushed the open-world scale about as far as it could go on that engine, while Arkham VR and Arkham Shadow represent a completely different evolution — not graphical fidelity, but perspective, proving the combat system could survive a jump to first-person VR nearly a decade after Rocksteady last touched it.
Which Batman Arkham Game Should You Play?
New to the series? Start with Arkham Asylum. It’s tighter, cheaper to find, and still the best onramp into how the combat and stealth are supposed to feel before the games get bigger. For players who want maximum scale and don’t mind a bit of open-world bloat, Arkham City is still the fan-favorite peak. If you’re chasing the most complete, cinematic send-off, Arkham Knight delivers that — just play it on console, not 2015-era PC, unless you enjoy pain. And if you own a Quest 3, Arkham Shadow is a genuinely essential detour, not a novelty side-quest — it might be the best pure combat feel in the franchise’s newer output.
Frequently Asked Questions
What order should I play Batman Arkham games in?
For most players, release order is the better call: Asylum, City, Origins, Knight, then VR and Shadow as bonus material. If you want the story to unfold in the “correct” sequence with fewer spoiled reveals, follow the Batman Arkham games in order laid out in the chronological section above, starting with Origins.
How many Batman Arkham games are there?
Eleven, counting spin-offs and mobile tie-ins: seven mainline/handheld entries carrying the Arkham name (Asylum, City, Origins, Origins Blackgate, Knight, VR, Shadow), three mobile tie-ins (Arkham City Lockdown, Arkham Origins Mobile, Arkham Underworld), and Suicide Squad: Kill the Justice League, which shares the Arkhamverse continuity without using the Arkham name.
Do I need to play the spin-offs/DLC?
Blackgate is skippable but genuinely good if you like Metroidvanias — nothing critical is lost by skipping it. Arkham VR is a fun curiosity, not essential. The mobile tie-ins (Lockdown, Origins Mobile, Underworld) are all defunct or forgettable and safe to ignore entirely. Knight’s Cold, Cold Heart DLC, on the other hand, is one of the best pieces of content in the whole franchise and worth tracking down.
What’s the next Batman Arkham game?
Nothing is officially confirmed as of this writing. Rocksteady’s last release, Suicide Squad: Kill the Justice League, underperformed badly and had its live-service support wound down, and there have been reports the studio is now quietly working on a new single-player Batman project — but Warner Bros. hasn’t announced anything by name.
Conclusion
However you slice it, working through Batman Arkham games in order means starting with one of the most influential action games of its generation and ending, somewhat improbably, in a VR headset. The series took real risks — new studios, new genres, a full jump to first-person — and mostly landed them, PC ports notwithstanding. Which entry holds up best for you? Drop your pick in the comments. And if superhero combat systems are your thing, our Marvel’s Spider-Man games in order guide covers the other side of that coin. For More: Wikipedia.com
Stay safe out there, Gotham’s still a mess either way.